Tuesday, September 10, 2013

Current Projects


UDK Asylum Project: Models by Graham Cunningham, Ashley Merla and Myself. Textures by Graham and myself



Hand Drill WIP. 3200 tris, 2048 texture maps

Fire station


Dieselpunk Scooter WIP


Sharking Character WIP

random ship thing.

Monday, October 29, 2012

30 min Speed Sculpt


attempted to do some muscles by memory. clearly I have bad memory. still fun.

Thursday, October 4, 2012

Speed Sculpt Test


Just got around to trying out Zbrush R4 and have to say I`m astonished as always. here`s my first attempt at making a curve brush. gave myself an hour to do this, including watching the tutorial on making the brush. will definitely do more of these.

Tuesday, June 19, 2012

Old Work Dump - 2D

Since I'm going to start using this site as a jump pad for my portfolio, I best get some of my other works up here.
     
Work I completed at this year's Global Game Jam. The theme was Ouroboros, so my team settled on a black hole flight sim. for my first cooperative game with other first years, it isn't a bad start.                                                   
Photo-manipulation project; took several images from different angles and assemble them into a single piece. Overall, the project turned out okay, but the shadows need retouching and color balance needs work.
 
Digital Painting experiment; working on "carve out" from black. I've seen this style preferred by some people I've followed and watched. I like the method.
 
 Design concepts for the Doctor Who Society of Canada, a fan-made group. The circle design was selected to be made into merchandise by the group.

Tuesday, June 12, 2012



Damn, its been a while. far too long. the Deff Dread is done, of sorts. still not sure what exactly to do with the damn thing. Started several other projects; a charecter model, two UT3 maps and working on assets for a game concept. should result in more interesting and completed posts.

Tuesday, April 3, 2012

Art

haven't done any work on projects because of schoolwork. Here's some of it to keep the posts rolling and this blog active.

Sunday, March 25, 2012

Protoman interpretation



influenced partially by the Geth of Mass Effect. more robotic than humanoid. may tinker later.